All Games
Souls-like Hack & Slash

ProjectZero

ProjectZero is a combat-focused Souls-like hack-and-slash game built in Unreal Engine 5. It is one of our most technically ambitious projects and the foundation on which we developed our in-house combat plugin, ASCombatFramework.

Unreal Engine 5 C++ Blueprints Combat Systems AI
01

Project Overview

ProjectZero is a combat-focused Souls-like hack-and-slash game built in Unreal Engine 5. It is one of Aestelle Studios' most technically ambitious projects and the foundation on which the studio developed its in-house combat plugin, ASCombatFramework.

⚔️
Combat System

Fast-paced melee combat built around responsive attacks, combos, dodging, hit reactions, and animation-driven gameplay.

🧩
ASCombatFramework

An in-house modular Unreal Engine combat plugin originally developed through ProjectZero.

🤖
Combat AI

Combat-focused enemy AI designed to handle movement, positioning, attack decisions, and reactions.

🎞️
Animation & Character Systems

Combat and locomotion are integrated with Unreal Engine's animation systems for responsive transitions.

GenreSouls-like Hack & Slash
EngineUnreal Engine 5
LanguagesC++ / Blueprints
FocusCombat Systems & AI
FrameworkASCombatFramework
StatusIn Development
02

Technical Systems

ProjectZero brings together combat, reusable framework architecture, enemy AI, and animation systems as a connected gameplay foundation.

I

Combat System

Fast-paced melee combat built around responsive attacks, combos, dodging, hit reactions, and animation-driven gameplay.

PROJECTZERO — COMBAT SYSTEM

ProjectZero - Combat System

II

ASCombatFramework

PROJECTZERO — ASCOMBATFRAMEWORK

ProjectZero - ASCombatFramework

An in-house modular Unreal Engine combat plugin originally developed through ProjectZero. The framework provides a reusable foundation for combat actions and character systems, allowing different players, enemies, weapons, and combat behaviours to operate through the same underlying architecture.

III

Combat AI

Combat-focused enemy AI designed to handle movement, positioning, attack decisions, and reactions while integrating directly with the same combat framework used by the player.

PROJECTZERO — COMBAT AI

ProjectZero - Combat AI

IV

Animation & Character Systems

PROJECTZERO — ANIMATION SYSTEMS

ProjectZero - Animation & Character Systems

Combat and locomotion are integrated with Unreal Engine's animation systems to provide responsive transitions between movement, attacks, dodges, and reactions.

03

Development Status

ProjectZero is currently in development

ProjectZero is actively in development, with a new polished gameplay showcase and further improvements to its combat systems currently underway.