You owe a debt you can't repay through honest work. A crew of four. Cursed locations. Paranormal artifacts worth a fortune — guarded by things that shouldn't exist. Every run either clears your debt or costs you everything.
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AS_PROJECTONE — AESTELLE STUDIOSIn AS_ProjectOne, debt isn't just a number — it's the engine driving every decision your crew makes. Debt-ridden and out of options, you're forced into a dangerous underground business: recovering cursed paranormal artifacts from locations most people wouldn't dare enter. Haunted mansions. Abandoned research facilities. Forgotten sites consumed by the supernatural.
Working together in squads of up to four, players explore these hostile environments, locate and transport valuable objects to extraction points, and survive the horrors that guard them. Every successful run chips away at the debt. Every failed expedition may cost you loot, equipment — or a teammate. The tension between greed and survival is constant, and every mission is a negotiation between how much you can carry and how long you can last.
Team up with up to four players to explore haunted locations, recover cursed artifacts, and survive supernatural threats through communication and teamwork.
Encounter unique supernatural entities with distinct behaviors, weaknesses, and hunting patterns that turn every mission into a fight for survival.
Carry, transport, and secure valuable cursed objects using physics-driven interactions that create both strategic opportunities and chaotic situations.
Every artifact recovered contributes toward paying off your debt. Complete increasingly dangerous jobs to unlock new locations and move closer to freedom.
Every system in AS_ProjectOne is built around a single relentless question: how much are you willing to risk to clear your debt? There's always one more room. One more artifact. One more reason to push a little deeper — before everything goes wrong.
Every system in AS_ProjectOne is designed around the extraction loop. Exploration, physics interactions, AI behavior, and progression work together — feeding into each other constantly — to create tension where every decision matters. Whether you're carrying a valuable artifact through a haunted corridor, distracting a pursuing entity, or deciding whether to risk one more room for extra profit, the game's systems continuously reinforce the core balance between greed and survival.
Physics-driven extraction and artifact transportation system
Supernatural entity detection, escalation & hunting behavior
Multiplayer extraction — cooperation and survival under pressure
Modular systems framework — scalable architecture for long-term content expansion
Project in active development — insights and learnings documented in real time
The most effective tension in AS_ProjectOne comes not from scripted scares, but from the extraction loop itself. When players genuinely stand to lose progress, equipment, and crew, every sound triggers real fear. The game's systems are designed to manufacture dread through consequence, not spectacle.
Physics-based carrying creates emergent scenarios that scripted events never could. A crate that slides, a relic that tilts, a teammate who stumbles — these aren't bugs, they're moments. Embracing physical chaos as a feature rather than a problem shapes the entire design philosophy.
Paranormal entities feel genuinely threatening when players can't fully predict them — but AI that is purely random feels cheap. Building entities with distinct behavioral rules that players can learn, while layering environmental reactivity on top, creates the sweet spot between pattern and surprise.
The best co-op moments aren't scripted — they emerge from situations that demand players talk to each other. Level design, extraction logistics, and AI threat placement are all evaluated against whether they create communication pressure. If a section can be completed in silence, it needs rethinking.
Handcrafted environments, environmental storytelling, and dynamic paranormal encounters sustain tension from the moment players enter a location to the moment they escape — or don't.
Every system — from artifact carrying weight to AI detection ranges — is tuned to reward communication, punish isolation, and create situations only a team can survive.
Physics-based artifact recovery transforms simple objectives into memorable, often chaotic experiences. The journey from artifact to extraction point is where the real story happens.
The debt system gives every run a clear place in a larger narrative arc. Players aren't grinding — they're working toward freedom, one dangerous job at a time.
Gather your crew. Enter cursed locations, recover valuable paranormal artifacts, and survive long enough to earn your freedom. Every object has a price. Every expedition carries a risk. The question is simple: how much are you willing to risk to clear your debt?