All Games

Interactive
Archviz

More than a rendered walkthrough. Explore a complete residential property from multiple perspectives, interact directly with the environment, and customize architectural materials in real time through an immersive Designer Mode.

First Person Third Person Designer Mode
UE5 Real-Time Archviz First Person Third Person Designer Mode Interactive Customization

Trailer Coming Soon

INTERACTIVE ARCHVIZ — AESTELLE STUDIOS
01

About the Project

Interactive Archviz is a real-time architectural visualization experience built to show how residential and commercial properties can be presented as fully explorable digital environments — not passive images or pre-rendered flythroughs.

The current build features a complete 2BHK house with furnished interiors, a garage, a lawn, and a fully enclosed exterior boundary. Every accessible part of the property can be walked through in first person, viewed in third person, or surveyed from an elevated Designer Mode — and its wall, floor, and ceiling materials can be swapped in real time without ever leaving the visualization.

🚶
First-Person Exploration

Walk the property at eye level and experience its dimensions, room flow, and materials from the perspective of a future occupant.

🧍
Third-Person Exploration

Explore the house and grounds with a visible character, for a clearer sense of human scale and spatial proportion.

🎛
Designer Mode

Move freely above the property on an elevated camera built for inspecting layout and customizing architectural elements.

🎨
Real-Time Customization

Select any supported wall, floor, or ceiling and preview new materials instantly, from any angle.

Instead of imagining how a different finish might look, users can apply it immediately and view the result from any angle — turning material selection from a guessing game into a decision made with confidence.

Project TypeInteractive Architectural Visualization
EngineUnreal Engine 5
Property2BHK Residential House
Included AreasInteriors, Garage, Lawn & Exterior
Exploration ModesFirst Person, Third Person, Designer
PlatformWindows PC — itch.io
StudioAestelle Studios
02

Interactive Systems

Every system in Interactive Archviz is designed to make architectural visualization more understandable, engaging, and useful. Exploration, camera perspectives, in-world interaction, and real-time customization work together to let users experience a property instead of simply observing it.

I

First-Person Exploration

  • Walk the property at true eye-level, from bedrooms to garage to lawn
  • Inspect materials, furniture, and lighting closely, at human scale
  • Move naturally between every interior and exterior area
  • Interact directly with supported elements while exploring
  • Experience the layout exactly as a future occupant would
FOOTAGE COMING SOON

Eye-level property exploration with complete interior and exterior access.

II

Third-Person Exploration

FOOTAGE COMING SOON

Third-person exploration demonstrating human scale, circulation & spatial proportion.

  • Explore the full property with a visible character on screen
  • Read room proportions and furniture scale more intuitively
  • Keep a wider field of view while moving through the space
  • Transition seamlessly between indoor and outdoor areas
  • View architecture from a more cinematic vantage point
III

Designer Mode — Interface View

  • Elevated, free-moving camera for a clear top-down read of the layout
  • Centralized menu organizes every customizable wall, floor, and ceiling
  • Select a category, choose a surface, apply a new material in seconds
  • Instant previews make comparing combinations effortless
  • Built for users who prefer one conventional, always-on control panel
FOOTAGE COMING SOON

Centralized Designer Mode with organized controls for property-wide customization.

IV

Designer Mode — In-World Interaction

FOOTAGE COMING SOON

Diegetic Designer Mode with contextual controls positioned directly inside the environment.

  • Minimal on-screen UI — controls live inside the environment itself
  • Contextual buttons hover near supported walls, objects, and furniture
  • Selecting an element reveals only the options relevant to it
  • Edit materials without ever leaving the three-dimensional space
  • A cleaner, more immersive link between control and object — the architecture becomes the interface
V

Real-Time Surface Customization

  • Swap wall colors, materials, and finishes instantly, in place
  • Replace flooring to compare how it shifts a room's visual identity
  • Adjust ceiling materials and see how they read against lighting and furniture
  • Zero reload or scene transition — changes apply immediately
  • Evaluate every option in first person, third person, or Designer Mode, under the property's real lighting
FOOTAGE COMING SOON

Real-time wall, floor & ceiling material customization across the house.

VI

Complete Property Exploration

FOOTAGE COMING SOON

A fully explorable 2BHK property including furnished interiors, garage, lawn & exterior areas.

  • One fully enclosed 2BHK residence, boundary walls included
  • Living and common areas, two bedrooms, kitchen, and supporting rooms
  • Garage, furnished interiors, front lawn, and surrounding exterior
  • No locked rooms or fixed camera paths — everything is walkable
  • All three viewing modes unlock the same fully explorable footprint
02.5

Future Development

Interactive Archviz is being built as an expandable foundation for future visualization projects

01 — FURNITURE

Furniture Customization

A future update will let users select supported furniture and compare different models, materials, colors, and placement options — extending real-time customization beyond architectural surfaces.

02 — INTERACTION

Expanded Interactions

Additional environmental interactions are planned to make the property feel more responsive, helping clients engage with the architectural and furnishing details that matter most to them.

03 — SCALE

Additional Properties

The underlying systems are built to adapt — to apartments, villas, commercial interiors, offices, hospitality spaces, showrooms, and larger real-estate developments.

04 — CLIENTS

Client-Specific Experiences

Future commercial builds can be configured around individual client requirements — custom floor plans, branded interfaces, curated material catalogues, and project-specific interaction systems.

03

Highlights

🧭

More Than a Walkthrough

Users are free to explore the property instead of following fixed camera paths or relying on pre-rendered footage.

👁

Multiple Viewing Perspectives

First person, third person, and elevated Designer Mode offer different ways to understand architecture, scale, and spatial flow.

🖱

Architecture as an Interface

The in-world Designer Mode attaches controls directly to walls and objects, reducing dependence on permanent screen menus.

🎨

Real-Time Design Decisions

Wall, floor, and ceiling options can be changed instantly and evaluated from anywhere inside the property.

🏢

Built for Commercial Expansion

The system adapts for client demonstrations, real-estate showcases, design reviews, and custom architectural experiences.

🏡

Immersive Property Presentation

Interactive exploration communicates room dimensions, movement paths, and material combinations more clearly than static renders.

Don't Just View the Property. Experience It.

Walk through every room, switch perspectives, and customize the environment in real time — Interactive Archviz shows how Unreal Engine can turn architectural visualization into a responsive experience.