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Tamer: King
of Dinosaurs

A story-driven action-adventure RPG set on a hostile alien world. Tame creatures, forge alliances, and carve out your legend — based on the bestselling novel series by Michael-Scott Earle.

UE5 C++ GAS Behaviour Trees AI Systems
01

About the Game

Set on a hostile alien planet, Tamer: King of Dinosaurs puts players in the role of a survivor navigating a world filled with deadly creatures and shifting alliances. Explore vast, dangerous landscapes, tame and battle dinosaurs, craft weapons, and build deep relationships with a cast of unique characters.

The game weaves fast-paced combat with narrative-driven progression and relationship systems — a cohesive blend of survival mechanics, RPG depth, and character-driven storytelling that stays true to the spirit of the source novels.

Dynamic Combat

Real-time melee and ranged combat against dinosaurs and hostile enemies, powered by a responsive, data-driven combat framework.

🦖
Creature Taming

Capture, train, and bond with dinosaurs — turning former predators into battle companions.

🛠
Crafting & Progression

Gather resources to forge weapons, craft survival tools, and unlock new abilities as you grow stronger.

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Narrative & Relationships

Branching story paths with romance options and meaningful character-driven interactions that shape the world around you.

GenreAction-Adventure RPG
EngineUnreal Engine 5
LanguagesC++ / Blueprints
Based OnMichael-Scott Earle Novel
StudioRide The Lion Studio
PlatformPC (Steam)
02

Game Systems

Every system in Tamer was engineered to work together — combat, AI, and progression share the same modular framework, so the game feels cohesive whether you're locked in a melee skirmish, commanding your companion, or navigating a story branch.

I

Combat System

  • Responsive melee combat framework with light and heavy attack combos
  • Special abilities gated by an adrenaline resource system — rewarding aggressive play
  • Blocking mechanics with timed parry windows and feedback states
  • Dodge system with configurable invincibility frames for skill-based evasion
  • Fully data-driven architecture — new weapon types and combo chains added without touching code
  • Upgrade-friendly design built to support deep progression systems

Player melee combo system with adrenaline abilities

II

Enemy AI

Enemy perception, group aggro & attack coordination

  • Intelligent enemy AI with full perception systems — sight, sound, and damage detection
  • Group awareness — enemies alert nearby allies on player detection
  • Attack coordination logic controlling engagement limits to prevent pile-ons
  • Flexible behaviour trees supporting multiple enemy archetypes
  • Disengagement logic — enemies drop aggro dynamically when the player exits range
III

Companion AI

  • Fully functional friendly AI companion system tightly integrated with the combat loop
  • Companion dynamically follows, assists, and engages hostile targets alongside the player
  • Shares the same action pipeline as enemies — behaviour driven by the same modular framework
  • Designed to scale as the taming system expands to more creature types

Companion AI following, engaging & assisting player

IV

Engine Architecture

Modular combat framework — data-driven weapon & combo system

  • Proprietary modular combat framework plugin at the core of all gameplay systems
  • Data-driven design enabling unlimited weapon types, combo configurations, and AI archetypes
  • Action-based architecture inspired by UE5's Gameplay Ability System (GAS) — actions as independent objects with a centralised management component
  • Unified pipeline supports both player input and AI-driven execution via behaviour trees
  • Built for longevity — the architecture is designed to absorb future content expansions without systemic rewrites
03

Highlights

🏗

Production-Ready Framework

A modular, extensible combat framework at the core — built for stability, designer iteration, and long-term content growth.

🎛

Designer-First Workflows

Data-driven design lets the team add weapons, combos, and enemy types rapidly — without engineering bottlenecks.

🦖

Living World AI

Enemies and companions share the same intelligent framework — creating a world that reacts coherently to everything the player does.

📈

Built to Expand

Architecture designed from day one to scale — supporting future creature types, abilities, biomes, and progression layers.

Ready to play?

Tamer: King of Dinosaurs is available now on Steam.